AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on Android in Brazil Q2 2022
Explore the performance of the top 5 hybridcasual games on the Android platform in Brazil during Q2 2022, including insights on downloads, revenue, and active user trends.
During the second quarter of 2022, the top 5 hybridcasual games on the Android platform in Brazil showed varied performance in terms of downloads, revenue, and active users. Here, we delve into the data provided by Sensor Tower to present a detailed overview.
Stumble Guys from Scopely had a notable presence with weekly downloads fluctuating between 357K and 609K. The game saw its highest downloads in the last week of March. Weekly revenue peaked at around $169K in early April but saw a gradual decline to approximately $103K by the end of June. Active user counts were strong, starting at 2.54M and ending at 2.36M, indicating consistent engagement throughout the quarter.
Race Master 3D - Car Racing by SayGames Ltd witnessed steady growth in both downloads and active users. Weekly downloads ranged from 157K to 287K, with a peak in early May. Revenue, though modest, showed an upward trend, reaching $582 in the third week of June. Active users increased from 1.05M at the start of the quarter to 1.55M by the end of June.
Soccer Superstar from Real Freestyle Soccer experienced a consistent download rate, with weekly figures between 117K and 202K. Active users also showed stability, starting at 1.07M and closing at 1.26M. Despite having no revenue data, the game's steady user base indicates a dedicated following.
Magic Tiles 3 by AMANOTES PTE LTD had a mixed quarter. Weekly downloads varied from 127K to 186K, with a peak in mid-April. Revenue remained minimal, peaking at $139 at the end of March. Active users showed some fluctuations, starting at 2.16M and ending at 1.94M, indicating a slight decline over the quarter.
Lastly, Tiles Hop EDM Rush Music Game, also from AMANOTES PTE LTD, showed impressive growth in downloads and active users. Weekly downloads ranged from 113K to 203K, with significant spikes in mid-June. Revenue remained low, consistently around $3 to $5 weekly. Active users increased from 1.54M at the start of the quarter to over 2M by the end of June, demonstrating growing popularity.
For more detailed insights and data, visit Sensor Tower.